2708 (19.986): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:Ĭrt: +d_41 ONU: ThisFrame SNU: ThisFrameĬrt: +d_93 ONU: Monitor SNU: Time 00:00:00Ĭrt: +d_61 ONU: Monitor SNU: Time 00:00:00Ĭrt: +d_52 ONU: Monitor SNU: ThisFrame (Filename: currently not available on il2cpp Line: -1) UnityEngine.Debug:LogException(Exception)ī:b_4_0(IUpdateable, Exception) UnityEngine.Logger:LogException(Exception, Object) UnityTools.LogFormatter:LogException(Exception, Object) Must be non-negative and less than the size of the collection.Īt (System.ExceptionArgument argument, System.ExceptionResource resource) in :0Īt () in :0Īt .InitialPresetSetup () in :0Īt .InitLoadedOptions () in :0Īt UnityEngine.GUISkin+SkinChangedDelegate.Invoke () in :0Īt +d_41.MoveNext () in :0Īt +Updateable.Call () in :0Īt ( updateableNow, +Updateable updateable) in :0Īt (+UpdatePhase phase) in :0Īt +d_5.MoveNext () in :0Īt ( enumerator, System.IntPtr returnValueAddress) in :0 :InitLoadedOptions()ĪrgumentOutOfRangeException: Index was out of range. 2708 (19.986): Quality Settings: UsedPresetIndex - 10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/ Line: 39) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityTools.LogFormatter:LogFormat(LogType, Object, String, Object)ī:CallUpdateable(TimeUnit, Updateable)ī:Update(UpdatePhase) Not sure if this is helpful, but in the unity log, there is an error near the end of the file after launching the game: 2708 (19.986): Accessing Options.jopt in mode Read: completed successfully!
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